WARS:
Where-When-How?
The military module is where citizens can fight for a country in a war. When fighting, each citizen has a certain amount of damage they can do, based on several factors.
These factors differ as there are two types of battles: ground battles(left) and air battles(right).
In each war there is a ground battle and an air battle and the nation that reaches 150 points first, wins.
In ground battles, citizens are split into four groups called divisions(I, II, III, IV), and fight separately based on experience level.
In air battles,there's one division for all.
The wars interface contains a list of wars which you can easily customise using the filters, which can then be saved as a preset. You can filter the wars using different types of battles or simply by searching by the country, alliance, region or city.
The icons are in the same order as they appear within the campaign tile, from top, left to bottom, right.
Starting day 5,004, Fuel will be needed by vehicles in order to join a battlezone.
- If available, a Fuel unit will be used on the first deployment in a new battlezone.
- Every Citizen will start with a pool of 70 Fuel units.
- The Fuel pool replenishes to 70 units weekly, every Tuesday at day change (00:00).
- Extra Fuel can be acquired in the Gold store. Keep in mind that the price of Fuel in the shop starts at 1 Gold and increases with every purchase. The Fuel acquired and not used during the week does not carry on to the next one. The price of Fuel also resets weekly.
Protector levels and bonuses
Progressing through protector levels enables you to unlock special damage bonuses that apply when deploying for that country.
Your current protector level and bonuses are available in the “Protectors of Nations” section of the armory.
Deploying (bombs not included) with an enrolled vehicle for the country allows you to collect protector points:
1. When fighting for your country of citizenship 10% of the damage dealt is converted into protector points for that country
2. When fighting for an allied country: 4% of the damage dealt is converted into protector points for that country
3. Fighting for a non-allied country: 2% of the damage dealt is converted into protector points for that country
Deploying without an enrolled vehicle: 1% of the damage dealt is converted into protector points for that country
After reaching the top protector rank in a country, 1% of the damage dealt will be converted to universal protector points that can be assigned to
Daily Challenge
The Daily Challenge has 26 missions. Completing a mission will give you Activity Points (AP) & Prestige Points (PPs). There are a total of 177 APs & 531 PPs.
APs are used to unlock the “crates”.
There are 5 Crates:
@20 APs the 1st crate is unlocked, @40 APs the 2nd, etc with all 5 unlocked @100 APs.
While you can earn over 100 APs there are no additional rewards for the extra APs.
Here is what is in the 5 crates:
@ 20 AP: +2 Strength, 1 Overtime Point, 10 Food Raw Material (RM), 1 Bazooka Part & 100 cc
@40 AP: 1 x2 Damage Accelerator, 1 Overtime Point, 15 Food RM, 1 Bazooka Part & 200 cc
@60 AP: 1 Ghost Booster, 1 Overtime Point, 25Weapon RM, 1 Bazooka Part, 300 cc
@80 AP: 1 Fuel, 1 Overtime Point, 1 House RM, 1 Bazooka Part, 400 cc
@100 AP: 1 Energy Bar 1 Overtime Point, 1 Aircraft Weapons RM. 1 Bazooka Part, 500 cc
I recommend first figuring out how many APs you earn from your current activities.
Then look at the ones that may be cheap for you to do: Travel, Buy something on the market, buy some gold. If you are not in D4 and currently only fighting in Air, think about fighting on the ground to get BHs (can be done with very little energy or no energy if just using a bomb .
For the missions that may be more expensive, decide if the cost is worth the reward.
For more information, check out this more detailed guide: Daily Challenge Guide
Citizens are able to use weapons of varying qualities, (from Q1-Q7) or fight barehanded (without a weapon).
The amount of damage a citizen does per fight in ground battles depends on three factors:
- The amount of 'hits' required to defeat an enemy soldier
- The amount of 'strength' you have
- Your current 'military rank'
The amount of damage a citizen does per fight in air battles depends on two factors:
- The amount of 'hits' required to defeat an enemy soldier
- Your current 'military rank'
*By default, all citizens have the same amount of perception (aka: strength) in air battles.
As such, to improve your damage, there are two methods: improving your strength (ground battles) and improving your military rank (air battles and ground battles).
Military rank is improved by fighting. The more you fight, the more rank points you get. When your rank points hit a certain number, you are promoted to the next military rank, and receive a reward of 1 energy bar. Each promotion in military rank will increase your damage-per-hit. This applies for both ground battles and air battles. Each promotion in rank will increase your damage-per-hit by 5%.
-----IMPORTANT-----
For newcomers:
In ground battles, strength is an indication of your raw power. The higher your strength, the more damage you do. Unfortunately, as strength is given to citizens by training, which is available once per day, this means that newer citizens are never going to catch up with older citizens, even if they spend lots of gold. Thus, for newer citizens, the key is improving your military rank on air battles to not waste damage. Waste here refers to the fact that you will gain experience, but not gain the full amount of rank points and means you will end up leveling with a below-average military rank.
With a view to a collective and conscientious growth of the entire Belgian community, we advise all new players to focus their attention almost exclusively on air battles, while quietly growing your strength. Preferably for eBelgium and allies, but you are free to fight wherever you want.
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EPIC BATTLE
Epic Battles are battles with a high amount of damage. When a battle is Epic, you get double Prestige points and the BH medals of the corresponding round award double gold. See more here...
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TRAINING WARS
What is a training war?
A training war is an agreed upon war between two or more countries. Terms and plan of attack are discussed ahead of time and precautions are made to prevent the loss of Mutual Protection Pacts (MPP's)
Why have training war?
Medals medals medals...
It helps strengthen the relationships of the countries involved.
Players have the opportunity to earn patriot damage for their country while practicing coordinated tactics.
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